
Jaid - Digital character
Group Project, (2024)
Second year of university we were given 10 weeks to create a group project. I had recently discovered digital doubles and was fascinated by the process of creating one. Having never created a 3D character before I knew the project was quite ambitious, especially considering the time given. I did not let this stop me and instead gathered up a team of classmates to help me. This project required a lot of planning, scheduling and communication with the rest of the team. It may not have turned out as perfect as I had hoped, but it taught me the most out of any project I had created so far. By working together with a rigging and animation artists I learned the importance of good topology, by making every mistake possible I learned what to avoid in the future and which areas would need more time, and most importantly it taught me that no project is too ambitious for me. These were all things which without, I would not have been able to finish my final project.
My roles included leading the project, sculpting, retopology, UV's, texturing and grooming.




As I was new to sculpting and did not have time to learn anatomy, I decided to use 3D scanning. I began by creating the scan and then photographed my model for reference and to capture images of her skin for the textures.



I brought the decimated 3D scan into Zbrush where I smoothed out any imperfections and added any lost detail. This was then brought into Maya where I did the retopology and UV's.


For the textures I used photoshop to cut out areas of her face which I then projected onto the model in Mari.



The groom was created using Houdini. Originally we were debating having long hair but as the head was going to be animated we figured short hair would not need to be simulated as the head moves, saving us much needed time.
Software's used: Zbrush, Maya, Mari, Houdini, Redshift, Nuke